Hi Guys, new to character animation in UE4. Struggling with an issue. Is there a way to set the scale value of y/x axis for character movement if controlling via gamepad, so the same as WSAD action key mappings. So even if a little bit of the gamepad axis is pressed, set the scale value to 1.
How would you approach this? I have had a look at quite a few examples but none deal with the issue for gamepad.
So if I have a character walking, rather than filling in animation blend space with slow animations or trying to resolve it otherwise when moving slowly, can the scale value be set to 1 when pressed and how? Any pitfalls or suggestions to approach it differently?