For Find, you should not be using it even on Unity, but you can implement your own version of it in Unreal if you want to, this page have very good examples: https://docs.unrealengine.com/en-US/…nts/index.html
For Resources.Load there is a LoadAsset function but I never used so not sure if it is actually an equivalent. A quick google search brought me a couple of different solutions for that.
Much of Unity is built around doing things you can probably design better for.
If you can’t find a reference to the object that you’re looking for, via any method other than searching All Objects, then… how did you get in that position?
What is the specific situation you’re trying to get through?
Where does the object come from? How do you filter all possible objects to the one object you want?
Are you sure there’s only one instance of the particular class? Or does it have a unique name?
You can easily get all objects of a particular class from blueprint, and then filter down to a particular name if you want.
Do this for Actor and you have a good approximation of what you’re looking for. It’ll perform poorly, of course – it does in Unity, too.
Another option to look at is gameplay tags. It depends on exactly what goal it is you’re trying to achieve.