I’m trying to set up a demolition style game mode that can be added on any level. I have a bomb blueprint that has attach to, and detach from parent function “My parent is the character mesh”. I want the bomb blueprint to spawn from game mode somewhere in the level, and be able to pick it up and drop it. I got it to spawn in world from game mode and the attach to parent works. But after its attached, my input action button doesn’t trigger the detach from parent function within the bomb blueprint and drop it/detach. The blueprint works perfect when dropping it in the level and adding reference to it in the level blueprint, but it doesn’t work right when spawning from game mode on begin play. I’m trying to make different game types that change things in the level on load, instead of already being added in the level. Like adding walls, different weapons, bomb pickups, but have the game mode determine that. Help!