GameMode to HUD comunication?


Comunication between these two blueprints works fine the other way around. Found a couple of ways to solve the problem:

  1. Checking variables on GameMode from the HUD.
  2. Using an event dispatcher on GameMode and listening to it on the HUD.
  3. Interfaces, not very clear on how to implement it yet.

Took the first route, faster and easier to implement. Hope this helps someone falling in the same mistake i did.