Say I want to place 3 spawners in my level. I want to have some sort of central access to these spawners to control them.
My idea was: I add a blueprint variables called ‘number’, and I have them ‘register’ themselves on BeginPlay, so they are registered by their index.
First of all: is that a good way to do it?
Main question: would it make more sense to register them in the current game mode, or in the current game state? I’d like to hear your opinion about it, since there seems to be quite a bit of rationale for making these two classes.
Thanks for any info!