Hey all, new to Mobile development so apologies if this is a thing, but I can’t imagine it is. I pushed my game to my phone after doing the initial testing on my pc - I ran into an issue that only exists on Mobile, I noticed that the GameMode instance is not the same on PC and Mobile, see below.
PC:
LogBlueprintUserMessages: [BP_GameMode_C_0] PlayerController_0
LogBlueprintUserMessages: [BP_GameMode_C_0] Translation: X=-1008.000 Y=703.000 Z=227.000 Rotation: P=0.000000 Y=-90.000000 R=0.000000 Scale X=1.000 Y=1.000 Z=1.000
Mobile:
LogBlueprintUserMessages: [BP_GameMode_C_2147482470] PlayerController_2147482456
LogBlueprintUserMessages: [BP_GameMode_C_2147482470] Translation: X=-1008.000 Y=703.000 Z=227.000 Rotation: P=0.000000 Y=-90.000000 R=0.000000 Scale X=1.000 Y=1.000 Z=1.000
It looks like the Spawn location is the same, so that’s fine, but my PlayerController/GameMode are some crazy different number and I think that’s what’s breaking my controls on Mobile and not PC, anyone know if that could be the case or is it normal to have this weird instance value change between platforms?