GameMode, GameState & client server communication

Hello everyone,

I use the the Game Mode to store a Data Asset to setup the rules of each mode.
I have multiple child Game Modes storing their own Data Asset. Each Game Mode is assigned to their own Map in the World Settings.

To share the data asset to the clients, I do this in the Game Mode:

And, in the Game State I do this to allow the client to receive the info of which Data Asset they should use:


Also I created an event in the Event Dispatchers but it doesn’t seem to be working either.

This works well on a windows client (DebugGame) & server (Debug) but doesn’t on Android (DebugGame).
Is this the right way to do that?
The multicast is never received on Android.

The issue was solved by checking the replicate button for the DataAsset stored in the GameState.