Hello!
I am new to UE and Virtual Production. I am setting up the Vive Mars for Virtual Production at a studio and I have been able to succesfully connect the Rover using a LiveLink component and my camera actor. And when I move my physical camera with a rover attached the coordinates of my UE camera actor update. I tilt the camera right, the UE camera tilts right.
But, when I enter gamemode, pressing the green play button, this functionality disappears. I can’t seem to troubleshoot why entering gamemode removes the connection of my camera movement to the ue camera. I still see the coordinates moving, strangely enough, and the second I exit gamemode the UE camera moves as expected.
My question, does this matter?
For Virtual Production do I need to enter Gamemode or do I just record from the default state of UE.
I can’t tell if this is an issue to continue to troubleshoot or if it is expected behavior and not part of Virtual Production best practices.