I’ve seen this and let’s see, if you’re a big company you won’t care. Not me.
I understand that this is handled by AWS, but I’d rather ask here at EPIC, since they’re the ones who test and deploy their applications to another service like AWS.
GameLift 💵 vs VPS 🕑🧠📚
Advantages of GameLift:
- Automatic scalability: GameLift automatically adjusts capacity based on player demand.
- Cost optimization: Allows you to use EC2 Spot instances to save up to 70% on computing costs.
- Simplified management: Automatically handles tasks like server provisioning and configuration.
- AWS integration: Easily integrates with other AWS services like analytics and databases.
Advantages of a VPS:
- Greater control: You have full control over server configuration.
- Potentially cheaper: For small games or games with few players, a VPS can be cheaper.
- Less complexity: You don’t need to learn GameLift-specific APIs.
Considerations:
- Scale: If you expect rapid growth or spikes in players, GameLift will be easier to scale.
- Cost: For small games, a VPS can be cheaper initially. GameLift is more cost-effective at scale.
- Development time: Setting up a VPS takes more time up front, but can be faster for simple prototypes.
- Performance: GameLift is optimized for gaming and can offer better overall performance and latency.
- Security: GameLift provides advanced security features that you would have to manually implement on a VPS.
I understand that if you are developing a small game or prototype, a VPS may be sufficient and easier to set up initially. However, if you plan to scale your game or need advanced server management features, GameLift offers significant advantages in the long run.
My question is, should I really go directly with gamelift to have stability and not have to migrate from custom VPS with kubernetes to gamelift?
Who can tell me that gamelift (currently functional) won’t be deprecated in the future?