I followed the tutorial [here][1]. And got till the last step.
However, when I open the ‘[MyGame]Server.exe -log’, I get the following error:
“Failed to load aws-cpp-sdk-gamelift-server library. Plug-in will not be functional.”
My logs look like this:
LogInit: Build: ++UE4+Release-4.15-CL-0
LogInit: Engine Version: 4.15.0-0+++UE4+Release-4.15
LogInit: Compatible Engine Version: 4.15.0-0+++UE4+Release-4.15
LogInit: Net CL: 0
LogDevObjectVersion: Number of dev versions registered: 14
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 8
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 14
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 22
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 12
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 3
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogInit: Compiled (64-bit): Jun 4 2017 17:36:30
LogInit: Compiled with Visual C++: 19.00.23506.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.15
LogInit: Command line: -log
LogInit: Base directory: H:/hoverloop_build/WindowsNoEditor/Hoverloop/Binaries/Win64/
LogInit: Installed Engine Build: 0
LogInit: Presizing for max 2097152 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogStreaming:Display: Async Loading initialized: New Async IO: false, Event Driven Loader: false, Async Loading Thread: false
LogInit: Object subsystem initialized
[2017.06.05-15.25.21:477][ 0]LogInit: Selected Device Profile: [WindowsServer]
[2017.06.05-15.25.21:477][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsServer]
[2017.06.05-15.25.21:482][ 0]LogInit: Computer: DESKTOP-N047SQL
[2017.06.05-15.25.21:483][ 0]LogInit: User: emill
[2017.06.05-15.25.21:484][ 0]LogInit: CPU Page size=65536, Cores=4
[2017.06.05-15.25.21:484][ 0]LogInit: High frequency timer resolution =3.421878 MHz
[2017.06.05-15.25.21:485][ 0]LogMemory: Memory total: Physical=16.0GB (16GB approx)
[2017.06.05-15.25.21:485][ 0]LogMemory: Platform Memory Stats for WindowsServer
[2017.06.05-15.25.21:485][ 0]LogMemory: Process Physical Memory: 88.04 MB used, 88.04 MB peak
[2017.06.05-15.25.21:487][ 0]LogMemory: Process Virtual Memory: 102.22 MB used, 102.22 MB peak
[2017.06.05-15.25.21:487][ 0]LogMemory: Physical Memory: 6241.14 MB used, 10096.60 MB free, 16337.74 MB total
[2017.06.05-15.25.21:487][ 0]LogMemory: Virtual Memory: 324.43 MB used, 10096.60 MB free, 134217728.00 MB total
[2017.06.05-15.25.21:537][ 0]LogTextLocalizationManager: No translations for ('nl-BE') exist, falling back to 'en' for localization and internationalization data.
[2017.06.05-15.25.21:660][ 0]LogAssetRegistry: FAssetRegistry took 0.0156 seconds to start up
[2017.06.05-15.25.21:663][ 0]LogPackageLocalizationCache: Processed 4 localized package path(s) for 1 prioritized culture(s) in 0.002067 seconds
[2017.06.05-15.25.21:692][ 0]LogBlueprintUserMessages:Warning: DEBUG: LocalNotification DefaultPlatformService NOT FOUND
[2017.06.05-15.25.21:693][ 0]LogInit: Selected Device Profile: [WindowsServer]
[2017.06.05-15.25.21:700][ 0]LogNetVersion: GetLocalNetworkVersion: CL: 0, ProjectName: hoverloop, ProjectVersion: , EngineNetworkVersion: 2, GameNetworkVersion: 0, NetworkChecksum: 2127814106
[2017.06.05-15.25.21:709][ 0]LogUObjectArray: 32472 objects as part of root set at end of initial load.
[2017.06.05-15.25.21:709][ 0]LogUObjectAllocator: 6460832 out of 0 bytes used by permanent object pool.
[2017.06.05-15.25.21:710][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2017.06.05-15.25.21:710][ 0]LogModuleManager:Warning: ModuleManager: Module 'XAudio2' not found - its StaticallyLinkedModuleInitializers function is null.
Is this expected? Any ideas how to solve this?
The .lib and .dll files are under: Plugins\GameLiftServerSDK\ThirdParty\GameLiftServerSDK\Win64’