GameInstance reset on level open

Ummm… is this not a multiplayer game?

It is

Why are you switching back to single player mode with a local GameInstance and local GameMode on the client side?

I’m not sure what I’m doing (apparently wrong) or what you mean by this. How am I switching to single player mode? I thought that the client used ClientTravel() to 127.0.0.1:7777 to get into the server? Do you mean when I use WorldMap for the editor version?