I have a gameinstance that track the next level to be played, when i test on my comp it work fine, i switch some level, the variable in gameinstance is ok
when i test on phone (android) the gameinstance seem to fail, the variable arent saved with a open level
is that normal behavior for android ? i have to use something else than gameinstance?
Hello ,
I have a few questions that will help narrow down what issue it is that you are experiencing.
Quick questions:
- Can you reproduce this issue in a clean project?
- If so could you provide a detailed list of steps in order to reproduce this issue on our end?
- Could you provide screen shots of any blueprints that may be involved?
- Could you provide that exact type of Android device that you are using?
- Could you provide the exact version of the OS that is currently running on the device?
- When you tested this issue, did you package the game out or launch on?
i am waiting for a mate that will help me to find my error (because i did an error for sure)
gameinstance is working as expected
still i have a strange behavior, testing my game on computer work as expected, and on android something dont work as expected, i thought it was gameinstance fault but it seem that i did something wrong and i cant find it yet but this is another problem, and you may close this topic
thanks for support again, you never let us alone, and thanks for this great engine !