I’m trying to switch on authority in a game instance function, but the Switch Has Authority node is not available.
The documentation for GameInstance says that game instances are created once per client, so it’s not server-only: UGameInstance | Unreal Engine Documentation
The “crash course in networking” says that I should turn on replication for a blueprint in the “Replication” defaults panel. However, this gameinstance blueprint does not have such a panel: A Crash Course in Blueprint Replication - Unreal Engine
I’m using a RepNotify variable, and in the OnRep_ function, I want to load a new level if the variable changes, only if I have authority.
How can I do this?