Texturge β Glyph Processing & Text Animation Engine
π Video(Coming Soon) | π Docs | π¬ Discord
Is your dialogue text just... appearing? Flat. Instant. Lifeless.
Texturge brings your UMG text to life. Add a typewriter reveal. Make every character dance in. Switch languages without breaking anything. All from simple inline tags. No C++. No per-text-block setup.
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β¨ WHAT YOU CAN DO
π Typewriter that actually works
Rich text tags survive the reveal. Every time. Even when nested three deep. Text wraps smoothly β no jarring word-jumps mid-type.
π¬ 9 animation presets, one tag each
FadeIn Β· SlideIn Β· Scale Β· Shake Β· Wave Β· Bounce Β· ColorGradient Β· Rotation Β· Typewriter
Write <anim id="wave">your text</>. Done. Mix with rich text: <anim id="fade">Hello <red>World</></>. Configure all your mappings in one DataAsset β write the tag, move on.
π Actually works with Chinese, Japanese, and Korean
CJK text breaks correctly. Emoji don't get cut in half. Fonts switch automatically when you mix languages. Translate your strings β animation tags find their way back to the right position. No competitor does this.
ποΈ Make your own presets
Visual editor with timeline and live preview. Drag, adjust, preview. No C++. Compiles to a fast runtime instance.
π Per-character audio
Map sounds to specific characters. Add pauses on punctuation. Blueprint-friendly event system.
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π« LIMITATIONS
Right-to-left scripts (Arabic, Hebrew) not yet supported.
Requires UE 5.7 or newer.
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βοΈ COMING SOON (FREE UPDATES)
Glyph rendering effects Β· Vertical text & ruby annotations Β· RTL support Β· Drop-in dialogue widget
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π¦ TEXTURGE FAMILY
Texturge Lite β Free. 5 presets. No editor. Watermark. (Soon)
Texturge Pro β Everything above. All future modules included.
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π€ ABOUT THE AUTHOR
GameGeek-Saikel is an independent developer focused on Unreal Engine plugin support and game development.