GameDevRaw() - Multiplayer Inventory - Drag & Drop ( Single & Multiplayer )

Drag & Drop Inventory system, fully network replicated. Can be used in Single Player and Multiplayer projects.

Optimised by using Data Assets to create pickup's and containers. Easy to use!

Component based, very quick and easy to migrate to other projects!

Containers, pickups and players inventories are saved and loaded. Savegame created based on level-name.

NOTE: Containers and Pickups from the level save Server-side. Player inventories are saved Locally.

  • Basically no set up required, add 3 components and start creating Pickups / Containers!!

  • Customisable Inventory sizes for players and containers

  • Optional Hotbar ( amount of slots can be customised )

  • Newsfeed

  • Multiple players can interact with a container at the same time, changes will live update for everyone

  • Right click an item to bring up an item menu with description

  • Options to transfer a stack of items at once, drop items and split stacks

  • Stack limits can be setup for each item

  • Auto stacks items when adding them to the inventory

  • 'Use Item' button

  • Keyboard shortcuts ( Shift-Click to transfer stack, Ctrl-Click to drop stack and 'F' to use items )

  • 'Take all' button for containers

Written documentation, and video tutorials ( comming soon! ) on how to setup and customize to your project needs.