Drag & Drop Inventory system, fully network replicated. Can be used in Single Player and Multiplayer projects.
Optimised by using Data Assets to create pickup's and containers. Easy to use!
Component based, very quick and easy to migrate to other projects!
Containers, pickups and players inventories are saved and loaded. Savegame created based on level-name.
NOTE: Containers and Pickups from the level save Server-side. Player inventories are saved Locally.
Basically no set up required, add 3 components and start creating Pickups / Containers!!
Customisable Inventory sizes for players and containers
Optional Hotbar ( amount of slots can be customised )
Newsfeed
Multiple players can interact with a container at the same time, changes will live update for everyone
Right click an item to bring up an item menu with description
Options to transfer a stack of items at once, drop items and split stacks
Stack limits can be setup for each item
Auto stacks items when adding them to the inventory
'Use Item' button
Keyboard shortcuts ( Shift-Click to transfer stack, Ctrl-Click to drop stack and 'F' to use items )
'Take all' button for containers
Written documentation, and video tutorials ( comming soon! ) on how to setup and customize to your project needs.