GameDevHero - One Handed Sword Animation V6

335 sword animations based on the UE5 mannequin. The FBX version of the animations is included; feel free to modify it if you want. The sample sword is included.

Discord: https://discord.gg/uqp9TrnE

This asset includes:

8 in-place sword attack animations

8 root motion sword attack animations

20 in-place one-stage attack animations

20 root motion one-stage attack animations

28 in-place Reaction/Execution animations for every attack animation

28 root motion Reaction/Execution animations for every attack animation

13 in-place back-to-idle position animations for different stage attack animations

13 root motion back-to-idle position animations for different stage attack animations

Hit and Death animaton

2 idle animations

4 jump related animation

8-omnidirectional run in place animations

8-omnidirectional walk in place animations

8-omnidirectional run root motion animations

8-omnidirectional walk root motion animations

8-omnidirectional roll animations

5 dodge animations

8 dash animations

etc.

335 additional FBX files include both in-place and root motion animations

Overview: https://youtu.be/7ikOp95jzLs

Please note that this asset is included in a bundle; if you already own the GDH All Animation Bundle, you don't need to purchase it separately.

Hello,

I’m developing a third-person action RPG in Unreal Engine 5.8. I’m interested in purchasing your One Handed Sword Animation V6 pack.

Before purchasing, I’d like to clarify a few things:

  1. Are the animations fully compatible with Unreal Engine 5.8, even though the included project is UE5.5?
  2. Do the Reaction/Execution animations include enemy hit reactions and paired finisher animations? Could you clarify what these animations represent?
  3. Does the pack include any parry or guard animations?
  4. Can the animations be retargeted to a custom character skeleton using Unreal Engine’s IK Retargeter?
  5. Does your license allow local AI-assisted development workflows, such as using Claude Code to inspect, retarget, and integrate the animation assets into a private game project? I would not upload the raw assets to external AI services.

Thank you!