Gamedev: The Pipeline

Weekly Update

Hi, guys!

Don’t we all just look amazing this week? Our streaming initiative continues with more great topics. Here are the recorded videos from this week’s GDP streams to check out!

Design Exploration and Silhouette Sketches Stream: Alex explores concepts for a futuristic motorbike by combining basic shapes from found-footage in Photoshop.

My first day in Houdini Stream - Recently Alex discovered (with some urging from @polygonsandwich) Houdini and immediately fell in love with the procedural modeling tools. Not perfect in every case but definitely useful in the prototyping phase for hard surfaces.

Refining the head sculpt Stream - Tom continues working on his sculpting training in ZBrush while Alex absolutely rocks out the finer details and shows us a few tricks for adjusting high frequency details.

Using 3D Scans to Improve your Sculpting Part A Stream

Level Design for a Platformer game in UE4 Stream - Finally! We’re making a game in Unreal Engine. Alex is showing his process for building level blockouts using BSP while Tom starts breaking down the requirements to re-rig our main character for animation inside Blender.

Rigging a character in Blender + Level Design Stream - The rubber meets the road with rigging in Blender of “George Cooney” (the main character from our first prototype.) Alex continues pushing the level design concepts further in coordination with our short design doc.

Customize Your Zbrush Tutorial - A super helpful recorded video where Alex goes through the ins-and-outs of customizing ZBrush.

We’re still sorting out what kind of broadcast schedule makes the most sense for us. Doing a daily stream feels “right” but it doesn’t leave a lot of time for gathering new material and recording more in-depth tutorials. You’ll likely see us playing around with our schedule in the coming days and weeks but know that we’re super excited about using the live stream to grow our community and gather more information about the pain points that need better coverage.

Happy Easter for those of you celebrating!

Ttyl - Team GDP