Greetings fellow humans!
Gamedev: The Pipeline has been doing a series of daily live streams covering various topics. This week we focused on the fundamentals of drawing and sculpting. Thomas spent the first part of the week working on improving his draftsmanship (line art and form) while Alex showed us the ropes in 3d Coat creating a science fiction style loot crate.
On Thursday we took a chance at doing some live coding in Unreal Engine (using Blueprints) to create some logic for the loot crate that Alex is currently retopologizing. This is the process of making lower resolution geometry from a high-resolution sculpt; and then baking the higher level details onto texture maps.
Changing things up for the weekend we decided to work on some human anatomy in ZBrush. These videos focus on a male human head. We talk about tips and techniques, using the move and mask brushes before doing any “clay” sculpting to great effect. We hope that you’ll join us for future streams but if you can’t make it you can always watch the recordings on the GDP Youtube channel
If you like the work we’re doing or want to get help specifically with your own projects please consider supporting GDP on Patreon.
Cheers,
Team GDP