Hi,
I’m creating a little pong game to make me start with ue4.
I have created a Player controller blueprint that seems to have a built-in camera (I don’t see the component but the camera gizmo can be seen in componentes):
I created a pawn too and made it to be autopossesed by the game controller. When I hit play the camera gets attached to the pawn (I suppose this camera is the one the player controller had, could you confirm?) and I can move the pawn but the camera moves too.
This is not what I need. I need the camera not to move that stay some meters away from the playable board. What I need to move is the paddle (my pawn).
I have tried to add a camera to the pawn as I have seen in other tutorials and mount it on a spring arm but when the pawn is autoposseded this camera is not used. Anyway, this is not the setup I need because as it is attached to the pawn when the pawn moves the camera will move following it too.
Could anyone suggest how to achieve this and a bit of a summary about this camera madness? :). I would really appreciate it.
Thanks in advance.