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noice idea!
Looks like Minecraft… but. It isnt :3
Looks like a realy cool idea and you should go for it!
Hey , thanks!
Yep another Voxel based game that no doubt will be compared with Minecraft and I’m not going to shy away from that, it is a great game! However, I’m thinking the building aspect is going to be about 33%-25% of what this game is about.
From the ground up, it is going to be multiplayer in their interaction. I hope by taking a sphere approach, rather than a plane approach, players will be able to build “side by side” and yet still not get in each other’s way.
In game Scratch style scripting
I’ve added “Scratch” scripting to Strange Orbitz
Just an update, I’ve been adding in some art and solving technical issues regarding how these irregular hexagons are going to work.
Looks interesting! I’ll definitely be keeping my eye on this!
Thanks. I’m having a lot of fun!
Definitely fairly interesting. Minecraft has a very “earthy” vibe, no matter how many crazy mods are out there for it. Focusing more on planetary / spacey environments will go a long way, I think, to differentiate it.
Hi Ive hired a coder for a personal project and every time i mention about having a planet would only be one (think more of a god game top down perspective) he seems apprehensive or would prefer to push back and wait on epic to include some bits in the next release was just hoping to get your feedback/ideas on what if anything I could feedback to him about it and how difficult it is to achieve with what I am assuming to be custom gravity and all. The sphere would be a static mesh with deformations to represent hills etc but would be non destructable. Thanks in advance if your willing to help
Just being working on the “voxel style” lighting model (ie not using real lights, but faking it using emissive material values).
Kind of happy with the results. It means I should be able to have caves and an unlimited amount of “lights”. The light does bend around corners of course.
My other progress is almost seamless hexagon packing and ramps for vehicles (which you can’t see).
Here is a video of the voxel lighting with the planet going from night to day. The land area is close to 10 thousand tiles.
The frame rate stays good. It is pretty much proof of concept and quite a few optimisations to go. It is still designed for VR. Using vanilla ue4.
It is re-calculating and updating the material for each tile every half second (that is one to two thousand tiles).
If you choose to watch the video, you won’t really see much for 30 seconds and this is because it is going from day to night.