So, I don’t know if I have stumbled onto a bug here or I am doing something wrong.
If a game works fine packaged, and works fine being run in Visual Studio but crashes in the editor when running there, what should one do?
I know what does it: accessing variables in a custom game instance.
If I don’t try to do that and run it in the editor I am fine.
But then I have the case where if I package it and run it, it works.
Running in Visual Studio, it works.
I submitted the crashes when the dialog appeared but there is no information.
“You do not have any debugging symbols required to display the callstack for this crash.”
Suggestions?
I am hesitant to proceed doing anything until I know what’s going wrong with the editor or if I am doing something wrong that will bite me later.