Game works standalone and in VS, crashes in editor

So, I don’t know if I have stumbled onto a bug here or I am doing something wrong.

If a game works fine packaged, and works fine being run in Visual Studio but crashes in the editor when running there, what should one do?

I know what does it: accessing variables in a custom game instance.
If I don’t try to do that and run it in the editor I am fine.

But then I have the case where if I package it and run it, it works.
Running in Visual Studio, it works.

I submitted the crashes when the dialog appeared but there is no information.
“You do not have any debugging symbols required to display the callstack for this crash.”

Suggestions?
I am hesitant to proceed doing anything until I know what’s going wrong with the editor or if I am doing something wrong that will bite me later.

I don’t think it’s bug. If you want to solve it you can download debugging Symbol. If you are using Engine from Epic Launcher then Press down Icon next to launch button. Goto Options-> Check Editor symbol for debugging and apply. You will get callstack for crash

The only option I have is to launch the engine itself.
AFAIK all this does is select the engine version?

But I would love to be able to see this to get a hint.

There is small down arrow next to launch engine button. If you still don’t find it. I am happy to post screenshot.

You can follow this link

That got me to where I needed to be, and to see what I was doing wrong.Thanks!