Hello, i have a problem with my project:
So i have set it up like this:
When the player stepscollison on a checkpoint, the variable “checkpoint” becomes 1,2 or 3 depending on the checkpoint, and when the player dies it checks the variable “checkpoint” to see if it is 1 2 or 3,if it is 1 it spawns on level checkpoint1 with the command Go on level Checkpoint1, Go on level Checkpoint2 and like this on all other checkpoints depending on the variable.
The problem is this:
In the editor it runs perfectly,when i step on the ckeckpoint it registers the variable and when i die i respawn there.
The problem is one.When i package it for Windows, always when i die it goes to the start.
Checkpoint Blueprint
Checkpoint 3 - if a player collides with the triggerbox X then set checkpoint = 3
Checkpoint 2 - if a player collides with the triggerbox X then set checkpoint = 2
Checkpoint 1 - if a player collides with the triggerbox X then set checkpoint = 1
Checking Blueprint
If checkpoint = 1 then go to level “checkpoint1”
if checkpoint = 2 then go to level “checkpoint2”
etc.
Please help me…
Game works perfectly when im on editor,when i step on a checkpoint it registers the variable and then when i die i respawn there…
But when i package it always start from the begining of the game…
Is teher some problem with levels in a pcakaged game?
