Game works perfectly in Editor ONLY - When Packaged, does not work


I have a specific blueprint which is not working when being packaged and works perfectly in the Editor. Other blueprints work fine.

  1. Why does this even happen?
  2. How can i check what is wrong if everything works in Editor?
  3. What could possibly be the issue, since everything is working fine in editor?

P.S - I get 0 errors when packaging.

Any form of help would be highly appreciated.

i had this kind of issue when i checked “blueprint nativization” for android on an older version of ue4.