it seems that one can’t use the “display Name” cause it won’t transfer when you package your game…?
so Im using the “display name” of whatever my capsules are hitting to determine if they should explode or not… So if they hit “Landscape” they should explode. This works great in the editor but will not work in the Packaged version?
so this Blueprint works in both Editor and Packaged Version:
BUT this will only work in the Editor:
I would love if someone could tell me why???
So here is a editor screenCap:
all the blue capsules that didn’t end up on the truck when spawn have nicely followed my blue print and destroyed themselves. Also the timer works!
BUT here is the package version.
the capsules won’t destroy and the timer won’t work, I have no clue to why this is happening???