Game Works in Editor but Crashes After Packaging (UE5)

Hello everyone,

I’m currently developing a project in Unreal Engine 5, and I’m running into an issue where the game works perfectly fine in the Editor and Play-in-Editor (PIE), but it crashes after packaging.

Here are some details:

  • The project runs without any errors inside the editor

  • The crash happens immediately after launching the packaged build

  • I am packaging for Windows (64-bit)

  • No obvious errors are shown during the packaging process

Things I’ve already tried:

  • Checked the Output Log for warnings and errors

  • Made sure all referenced assets exist and are included

  • Tested both Development and Shipping builds

  • Disabled some plugins to see if the issue was plugin-related

I would like to ask:

  • What are common reasons a project works in the editor but crashes in a packaged build?

  • Are there specific logs I should check to identify the root cause?

  • Could this be related to missing assets, Blueprints, or C++ code that only fails in packaged builds?

Any advice or suggestions on how to debug this issue would be very helpful.
Thank you for your time!

1 Like

Have you tried running in editor, with the output log open in another window? Ideally, try and get it to run with any warnings or errors, then try packaging again.