Hello everyone,
I’m currently developing a project in Unreal Engine 5, and I’m running into an issue where the game works perfectly fine in the Editor and Play-in-Editor (PIE), but it crashes after packaging.
Here are some details:
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The project runs without any errors inside the editor
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The crash happens immediately after launching the packaged build
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I am packaging for Windows (64-bit)
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No obvious errors are shown during the packaging process
Things I’ve already tried:
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Checked the Output Log for warnings and errors
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Made sure all referenced assets exist and are included
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Tested both Development and Shipping builds
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Disabled some plugins to see if the issue was plugin-related
I would like to ask:
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What are common reasons a project works in the editor but crashes in a packaged build?
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Are there specific logs I should check to identify the root cause?
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Could this be related to missing assets, Blueprints, or C++ code that only fails in packaged builds?
Any advice or suggestions on how to debug this issue would be very helpful.
Thank you for your time!