Hello,
Recently my project has had trouble packaging, it’s currently using version 4.5 but I’ve tried upgrading to 4.7 but it still fails to build, it’s not the PC, tried it on many different ones as well as building the template game which works fine.
I have a version of the project from 2 weeks ago, but I’ve done a fair amount of work which would be really time consuming to re-make, but as I’ve spent several days trying to fix it to no avail, it seems that it’s becoming more and more likely I’ll have to go back and re-make it.
I think the problem started when the engine hard crashed when i tried to drop a variable into a select node, as once I loaded it back up, variables started corrupting until finally my game mode would have to be edited and saved otherwise the project would crash when playing it.
I have tried making a new game mode and removing the old broken one, now the project doesn’t crash when playing the game and there are no warnings or errors during game play but it still refuses to package into a standalone game.
Here is the log after building :
Howdy Conkoon,
Thank you for reporting this issue. I am going to need a bit more information before i begin looking into this issue. Would your project be a C++ project or a Blueprint Project? Also, would you be using a Binary build of UE4 or a source build?
It seems to keep attempting to reference /Game/Particles/CustomBlood/Splat1. Would this asset still be in your project? Also, there may be a couple workarounds that may help resolve this issue for you in this post: https://answers.unrealengine.com/questions/20434/error-while-packaging-to-windows.html
Be sure to let me know if this helps with your issues. Any additional information would be greatly appreciated.
Thanks and have a great day!
Sorry about that. It picked up the period at the end of that line. Should be fixed now.
Hi Sean,
My project is a blueprint project and I’ve not downloaded any source code, I just have the basic engine. There’s a /Game/Particles folder, but that file must have been moved to /Game/DZ_Particles/CustomBlood/Splat1, for my own custom particles. I’ve not edited or changed that file recently (months maybe) so I’m not sure it’s related to the issue.
That link doesn’t seem to go anywhere.
Thanks (:
Hmm, I’ve looked through a lot of these issues in the past as my home PC has never been able to package anything on 4.5 or 4.6 (4.7 works fine though…) however while I’m at University, the game has packaged fine in the past up until last week, I have an older version of the same project from the 19th of Feb which works fine, I’m just hoping there’s a way I don’t lose two weeks of development.
I can try the visual studio rebuild at University, but I’ve never had to do that in the past and I don’t have VS 2013, only 2010 here at home.
Solved it, someone gave me an AI blueprint which worked on his version of the project, but as he added a variable to the game mode which it depended on, that blueprint wouldn’t compile, however the engine failed to tell me this unless I open that particular blueprint.
Maybe this bug has been seen to as I’m on 4.5, but very frustrating, although relieved it is now sorted.
Hey Conkoon,
Glad to hear that you were able to resolve this issue. If you happen to run into this issue in a later build of UE4, please feel free to reopen this issue so I can further investigate.
Thanks and have a great day!