When I try to package my game for Linux, nothing happens, except this page opens: http://docs.unrealengine.com/latest/INT/Platforms/Linux/GettingStarted/index.html. I have followed all the instructions on the page and set up the toolchain, but it still doesn’t do anything and just links me to the page. No menus or anything are opened at all. I know it isn’t a problem with my game because it successfully packages for Windows.
Hi, i have the same problem, i’ve asked the same thing and a staff member from unreal answered me, i’m still without sucess, but you can look the answer he gave me and try yourself, if someday i achieve sucess in packaging to Linux i will try to make a clearer tutorial
Here is the answer i got How to compile to linux? - Platform & Builds - Unreal Engine Forums
Hey Jman1015 and Veccher-
If you are using 4.12 and are on a binary version of the editor (from the launcher) you will need to open the dropdown menu next to Launch and select Options. From here you need to select the target platform you want to build for. If you do not see the option for platforms, please try restarting your launcher.
If you are using a version older than 4.12 you will need a source build of the engine. First, please verify that the toolchain is properly configured by checking that “Linux” is available in the Solution Platform dropdown. If it it not there you will need to follow the instructions in jman1015’s link. If you do see Linux available and are still having packaging issues, please try packaging through UnrealFrontEnd (UFE) and let me know if you still run into problems.
So in 4.12 you dont need to build the cross compile toolchain?
Sorry to be misleading. The cross compile toolchain is required for 4.12 as well.
One Last question, can i Just Get the Linux version of unreal copy my project paste there and package to Linux from there?
If you are referring to building the engine for Linux and packaging the project directly from a Linux machine then yes, you should be able to do that as well.