Game View toggles automatically

Hello,

I’m working on two viewports, and my goal is to disable - only on Viewport 2 - the display of the pivot and the highlight when a mesh is selected.

To achieve this, I have tried:

  1. Disabling the Game View (using G or via the menu).

  2. Disabling the display of the pivot and highlight through the Show > Advanced menu.

The problem is that no matter the method, these two settings toogle themselves as soon as I select another mesh.

Do you know why this is happening?
And do you have any ideas on how to completely disable these two display options in Viewport 2?

PS: I’m working on UnrealEditor 5.1.1.

Thanks in advance!