Hello,
I’m working on two viewports, and my goal is to disable - only on Viewport 2 - the display of the pivot and the highlight when a mesh is selected.
To achieve this, I have tried:
-
Disabling the Game View (using G or via the menu).
-
Disabling the display of the pivot and highlight through the Show > Advanced menu.
The problem is that no matter the method, these two settings toogle themselves as soon as I select another mesh.
Do you know why this is happening?
And do you have any ideas on how to completely disable these two display options in Viewport 2?
PS: I’m working on UnrealEditor 5.1.1.
Thanks in advance!