Game thread stalled

Hi, I found my frame times were suspiciously high, so I used Unreal Insights to dig into the issue and got strange results. Seems like the game thread spends >20ms each frame waiting for apparently nothing:

Does anyone have an idea what could be going on?

1 Like

I might have found the problem - a blueprint was checking its visibility every frame. Strange this can stall the whole thread for so long.