[GAME] The Fall of Lazarus - A narrative driven sci-fi mystery exploration and puzzle game

Hi! I’m creative director of No Wand Studios, a Spanish indie video game development studio. Let me introduce you THE FALL OF LAZARUS, our first PC GAME we are working on right now.


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The Fall of Lazarus is a first person exploration and mystery game set in a science fiction future. You are a crew member of the USSC Lazarus waking up from cryo sleep without memories and even without a name in an apparently abandoned, drifting, cargo spaceship. But you’re not alone, there is also Hybris, the Artificial intelligence who commands the ship.

The game takes place aboard the USSC Lazarus (of the Unified Space Ship Companies), a ship that belongs to the KR Corporation (Kross-Rübel), a company dedicated to the interstellar transport of goods and with close ties to the mining industry. The player takes on the role of a veteran of the Venusian wars looking to carve out a new future for himself, who’s enlisted to participate in an eight-year mission to work on a mining colony. When he wakes up from hypersleep he finds himself alone on the ship and with no memories.

The player must then explore, investigate and find a way to get off the ship before the situation gets worse. Along the way, the protagonist may experience a series of traumatic events related to his personal life: visions, dreamlike recollections, strange noises and apparitions that mess with his head and make him question what is real and what is not.

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The Fall of Lazarus: The First Passenger is the stand alone prologue and demo for The Fall of Lazarus. In this little adventure set in the year 2180 you will play as Caleb Rogers, a Gen-Ethics (an audit firm focused on controlling the normative and quality of criogenic, clonation and genetic alteration processes) employee who wakes up in the USSC Lazarus against his will.

The First Passenger is a little slice of the final game, where we showcase all the playable mechanics of the full game and which also works as a showcase for the narrative we want to create. You can play a whole level of the USSC Lazarus out of the five levels included in the final game, every one of them highly detailed and full of objects and terminals to interact with while playing the main story. But we wanted you to be able to enjoy this little stand alone experience separately if you wanted to. This is just the prologue with another protagonist but we highly recommend you stay tuned and, when the day comes, get to enjoy the full experience.

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We are currently working full time on the final game. We’ve already built the levels of the spaceship and we’re implementing the script’s events.

The USSC Lazarus is filled with six levels full of rooms and corridors: crew hub, cryostasis chambers, cargo bay, life support, bridge, engine, escape pods… and the story runs through all of them at some point.
We’ve already started working with Sonotrigger, and the sound and music of The Fall of Lazarus are on their way.

We are also making the last fixes to the script which will be sent to Localise.me in order to get it translated soon so we can then work on the voice overs.

Right now we’re focused on programming and implementing the last stages of the script. If you’ve ever made a game, you’ll know that the game looks like a Frankestein’s monsterthrough the process, and its in the end that it all comes together. We are quickly approaching this point.

Thank you so much and we hope you like what we’re doing with The Fall of Lazarus.

Johnny, No Wand Studios.

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