Game textures roads lighmaps

Has some issues with overlapping uvs for the light maps. Not really looking to spend my own time fixing this since i am limited to playing on weekends, so posting here it to see if they will update their packs or not. I look on the static mesh and it only has one set of uvw’s, so no lightmap uv at all. Otherwise pack is good for its purpose.


“UV overlapping” - your static mesh have not secondary channel for Lightmap. You can create this additional UV in 3D program.
Or in UE4 open static mesh editor and check “Generate Lightmap UVs”.


Thanks for the advice I know how to do it and can easily do it in maya the problem here is that I paid $25 for a asset that has issues and that means so has other people. The publisher needs to make the corrections.