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Game textures roads lighmaps

Has some issues with overlapping uvs for the light maps. Not really looking to spend my own time fixing this since i am limited to playing on weekends, so posting here it to see if they will update their packs or not. I look on the static mesh and it only has one set of uvw’s, so no lightmap uv at all. Otherwise pack is good for its purpose.

Hi!

“UV overlapping” - your static mesh have not secondary channel for Lightmap. You can create this additional UV in 3D program.
Or in UE4 open static mesh editor and check “Generate Lightmap UVs”.

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Thanks for the advice I know how to do it and can easily do it in maya the problem here is that I paid $25 for a asset that has issues and that means so has other people. The publisher needs to make the corrections.