Game Testing

My question is how do I test different sections in my game without having to play through the game to get to that point.

For example, within a level, if a character has to climb a mountain to get to the boss fight, how can I test the boss fight during development without having to go through climbing the mountain every time?

I think it may have to do with creating different levels but im not sure and wanted to ask the pros.

It depends on every game but you can isolate the boss fight logic by doing a temporary map and put just your boss to fight.

you can also set some key input like pressing T key and teleport your character (setWorldLocation(x,y,z) with teleport enabled)

just some ideas

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Pretty standard way would be the game’s save / load system. Maybe with some extra dev-only parameters to make it always enabled.

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Are the save/load systems usually just different levels or sublevels being loaded or is it a whole other system?

Hugely game-dependent. Common approach would be always load the same levels, but then load saved player data that alters things in the levels.

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