Hi there!,
I’m just creating a simple mutiplayer hide and seek game as an amateur and start wondering where should I put certain behaviors of the game. As an example, as soon as the seeker finds all the hiders the game is over and seeker wins so I want to run an animation in the map for all the player. I want this animation to be configurable so should I create a blueprint for it? shoul be the game mode object responsible for that? should I create a event dispatcher in the game mode object so all the player can subscribe on?. So I wanted to know more about haw to have a proper structure for a game to have a clear vision about where to put things and who is responsible.
What is your game structure?
Thanks in advance.