Im trying to make an endless runner type of title screen but the tile blueprints i make keep spawning multiple times. Any way i can fix this?
Its a basic set up so im cant find what could be the issue
Im trying to make an endless runner type of title screen but the tile blueprints i make keep spawning multiple times. Any way i can fix this?
Its a basic set up so im cant find what could be the issue
how is it determining when to spawn? a detection box? time?
You have shown that your game mode begin play spawns a master tile but that is all you have shown.
What happens next?
What happens at begin play of the tile you spawn for example?
An unanswerable question as it stands.
It spawns on the that red dinosaur icon and on event begin play, so immediately when the game start. I didnt have any detection boxes yet so i couldnt find why it was spawning multiple actors.
I deleted the blueprint class and created another and that seemed to fix the issue. This is the result i got after setting up the rest of the blueprint to spawn :
Legit nothing happens after it spawns but I suppose that’s was my fault, I should of elaborated on that
There was nothing in the blueprint actor, only a white plane LITERALLY. So when i was confused on why this actor was spawning multiple, like i had said in my statement, didn’t think i had to show a pic of a viewport with just a white plane in it.
Thanks for the time i guess. Really appreciate this input.
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