The bigger the viewport, the slower the game.
I’m afraid you’ll need to improve efficiency somewhere…
Just watch the fps in the editor as you change the viewport size.
The bigger the viewport, the slower the game.
I’m afraid you’ll need to improve efficiency somewhere…
Just watch the fps in the editor as you change the viewport size.
It’s a tad of a strange question.
Other games don’t seem to lag whereas
my game does.
Are the other games made with blueprints, too? Blueprints are slow. Are the other games made by a team of experts in their field? What are we comparing your game to?
Also, you can have a blank scene with a single large enough loop in Tick and the script will run sluggish at any resolution. You can bring any machine to its knees with this simple trick, for example:
While resolution plays a huge role (especially on the GPU front), there are so many other elements one needs to pay attention to. Profiling is a huge topic on its own:
Is it normal for an exported game from
UE4 to be extremely laggy on a 4K
monitor?
Are you saying it runs fine in 4K in the editor but misbehaves when it’s packaged?
Yeah, it seems to run well in the
editor, but the packaged version is
virtually unplayable due to low FPS.
Generally speaking, packaged should be much faster than PIE… So that’s definitely dodgy.
Hi all
Is it normal for an exported game from UE4 to be extremely laggy on a 4K monitor? Other games don’t seem to lag whereas my game does. I’m wondering if it’s a resolution setting in UE4 for the exported game.
Cheers
Matt
Interesting.
Yeah, it seems to run well in the editor, but the packaged version is virtually unplayable due to low FPS.
It may be due to my current GPU (I have a new one arriving soon), but I just thought it was strange that other games run okay on the 4K monitor, whereas my packaged version is unplayable due to low FPS.
Cheers
Matt