Hi,
I use Widget as main menu. But Game running behind widget. If i don’t click at button (click to background image) i can hear game running and my mouse disapear.
Make an own map with the widget as start world. Transfer to game play map when you gonna play.
I create new level, new game mode, and start game, but always when i click to background image i am in game. Now I cannot hear nothing, but mouse desapear. Maybe i should set image to no transprarent or somethimg like that.
Set show mouse cursor at event begin play maybe?
Yes, i can show mouse, but when i dont click on buttons but on image, it automaticaly start level. I can show mouse again with shift+F1
Please submit a image of your setup in the widget and blueprint that controls the level switch.
There is any blueprint that controls level switch? I just double click level, than start game. I do it like that

A picture of the widget as well
it is widget.
I dont know how to set starting level, but i made copy of first person game mode and in world setting set is as game mode.
edit - project settings then under game default map is the starting map! use the same for the editor maybe,
It work, but this is my problem. link text
Okay I don’t quiet remember the solution, but in the widget editor put a border behind the buttons which is transparent

