Game running behind Widget

Hi,
I use Widget as main menu. But Game running behind widget. If i don’t click at button (click to background image) i can hear game running and my mouse disapear.

Make an own map with the widget as start world. Transfer to game play map when you gonna play.

I create new level, new game mode, and start game, but always when i click to background image i am in game. Now I cannot hear nothing, but mouse desapear. Maybe i should set image to no transprarent or somethimg like that.

Yes, i can show mouse, but when i dont click on buttons but on image, it automaticaly start level. I can show mouse again with shift+F1

Please submit a image of your setup in the widget and blueprint that controls the level switch.

Set show mouse cursor at event begin play maybe?

There is any blueprint that controls level switch? I just double click level, than start game. I do it like that

A picture of the widget as well

edit - project settings then under game default map is the starting map! use the same for the editor maybe,

it is widget.


I dont know how to set starting level, but i made copy of first person game mode and in world setting set is as game mode.

It work, but this is my problem. link text

Okay I don’t quiet remember the solution, but in the widget editor put a border behind the buttons which is transparent