Hi !
I’m trying to create a Round-based GameMode in Blueprints, which would work as follows: OnEventDestroyAllEnemyPlayers = (ResetGameTimer & ResetAllActors). Basically, to give an example, something like Search&Destroy. I’m assuming it would be proper to do this with the help of GameState and reset the round by resetting the GameState…?
Also, if I were to implement a RoundScore variable (the score of a team) to use around my other blueprints and a GameScore (which would trigger the end of the match), how would I do it?
Thanks in advance,
Vlad
NOTE:
- This is a basic setup for a number of team-based gametypes which I would like to create for UT4
2.I’m experienced in HTML & CSS, but only have basic knowledge of C++