Game restarting iPhone

I have 4.8.3 version of the engine and when I package and deploy on the device, the first launch of the app will restart the iphone, then it will work one or two times and then it will just crash, not load, or restart the phone again. Launching from the editor works fine. Does anyone know what could be the problem? I think it is in the 4.8 version because it would launch fine with 4.7 when packaged(and this is not the first error since the update)

P.S. I just realized that I use the same provision and certificate as the copy of the project. Is this causing problems?

Hey CroHrvoje,

In order to better assist you, it’s best that you submit a question to AnswerHub. Please include your output logs and your iOS device logs in your question on AnswerHub, don’t forget to mention the complete version of the engine you’re on and whether or not you’ve tried this in 4.9.0 Preview 1. I’d also suggest including the type if iOS device you’re using and what OS version it’s on.

Thank you! :slight_smile: