Game randomly freezes during BeginTearingDown

Sometimes my game (both in editor and shipped build) freezes completely (without crush report) during end of the level during BeginTearingDown event.

The problem is that it’s quite a random event and I didn’t manage to get a reliable way to reproduce that.

I added log messages to all actors in my scene for EndPlay event (in C++ and blueprint) and managed to understand that it happening during termination of my character (I can’t see any logs regarding EndPlay for that, while I can see full list of all other actors in scene).
I also was trying to find the reason through Unreal Insight and only thing I see is that it probably related to AiController or ActionsComp, but I don’t work with those classes completely in my code… Seems like GC calls also not related to it.

Any suggestions what else can I try to debug the issue?

I’m having the same issue, during PIE the editor freezes if I am playing in a specific area of the game and the last thing in the log is: “LogWorld: BeginTearingDown for…”
In packaged build it causes crashes to desktop when the player tried to go back to main menu from there.
Any idea how to debug this?

Didn’t manage to debug that. At some point the problem just gone (but not at the first clear rebuild of the current version of the game)