I’ve already created some videos from my gameplay but now I’d like to add the real game audio and it’s really hard to succeed.
i’ve tested audio recording through quicktime and then synced with the UE gameplay render but that’s not a good option.
- I have tested submix setup from tutorials( I think I was able to get -audiomixer section in my osx but then something went wrong)
So, how should I build the master submix from blueprints (using UE4.22)
My goal is to capture ambient game sounds and music which I have planted all around the map. Nothing too special
is this going to be fixed in future updates so the render includes audio automatically? That would be nice
Gameplay clip with additional music here: