I had a great game idea and atm I’m making the first steps for this game project.
Bought the UE4 2 weeks ago and I’m still in the “learning phase”. I’m doing this in addition to my occupation as software developer, therefore I don’t have much time for ue4 (but coding 24/7 is acutally great fun :> )
Until now,I 've written / created 15 sites for my Game Design / requirements and so on (no end in sight). I actually have good knowledge about what it needs and takes to create this game.
I don’t wanna bore you with any long game description, I’ll just show you what I’ve got until now.
It’s actually not that much, because I spent more time on learning how to create levels, blueprints, and especially 3D models via blender and already realized years ago (did some Game Dev w/o engines) that I’m definitely the worst artist ever seen :>
and sooner or later I’ll need an artist on my side anyway.
Here, is my low qualy video, where you can see that it’s possible to caputre a capture point with the ue4 character. The capture points are independent to each other, so any capture point which will be placed on the map is captureable by a character, it also doesn’t matter if you leave the capture area while capturing a capture point, the capture progress will stop until you re-enter the capture radius,
The capture progress is displayed by a blue capture bar (on the top). If you fully captured a capture point, a blue text on the top-left corner will appear, which tells you that your team has captured the capture point (by default it’ team blue if there isn’t another team on the map)
It’s actually not that much right now, but I’ll try to invest more time, using and learning ue4, to accelerate the progress of the game :>