Hello everyone, my project is developed based on Lyra. Everything runs fine in the editor, and the packaging process is also smooth. When running the successfully packaged game, the UI interface opens normally, but the game crashes when I try to open a specific gameplay through the UI. The crash log is as follows. Could you please help analyze the possible causes of this issue? Thank you!
LoginId:ec8ace644bafc4085c43639da533eb53
EpicAccountId:79d7b51cb8e94c95b2d95b2ab83e3a30
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff
LyraGame_Win64_DebugGame!FRigUnit_GetTransform::StaticExecute()
LyraGame_Win64_DebugGame!FRigUnit_GetTransform::RigVMExecute()
LyraGame_Win64_DebugGame!URigVM::ExecuteInstructions()
LyraGame_Win64_DebugGame!URigVM::Execute()
LyraGame_Win64_DebugGame!UControlRig::Execute_Internal()
LyraGame_Win64_DebugGame!UControlRig::Execute()
LyraGame_Win64_DebugGame!FAnimNode_ControlRigBase::CacheBones_AnyThread()
LyraGame_Win64_DebugGame!FAnimNode_ControlRig::CacheBones_AnyThread()
LyraGame_Win64_DebugGame!FPoseLinkBase::CacheBones()
LyraGame_Win64_DebugGame!FAnimInstanceProxy::CacheBones()
LyraGame_Win64_DebugGame!FAnimInstanceProxy::UpdateAnimation_WithRoot()
LyraGame_Win64_DebugGame!FAnimInstanceProxy::UpdateAnimation()
LyraGame_Win64_DebugGame!UAnimInstance::UpdateAnimation()
LyraGame_Win64_DebugGame!USkeletalMeshComponent::TickAnimInstances()
LyraGame_Win64_DebugGame!USkeletalMeshComponent::TickAnimation()
LyraGame_Win64_DebugGame!USkeletalMeshComponent::InitAnim()
LyraGame_Win64_DebugGame!USkeletalMeshComponent::OnRegister()
LyraGame_Win64_DebugGame!UActorComponent::ExecuteRegisterEvents()
LyraGame_Win64_DebugGame!UActorComponent::RegisterComponentWithWorld()
LyraGame_Win64_DebugGame!AActor::IncrementalRegisterComponents()
LyraGame_Win64_DebugGame!AActor::RegisterAllComponents()
LyraGame_Win64_DebugGame!AActor::PostSpawnInitialize()
LyraGame_Win64_DebugGame!UWorld::SpawnActor()
LyraGame_Win64_DebugGame!ALyraGameMode::SpawnDefaultPawnAtTransform_Implementation() [D:\UE\LyraStarterGame\Source\LyraGame\GameModes\LyraGameMode.cpp:356]
LyraGame_Win64_DebugGame!AGameModeBase::execSpawnDefaultPawnAtTransform()
LyraGame_Win64_DebugGame!UFunction::Invoke()
LyraGame_Win64_DebugGame!UObject::ProcessEvent()
LyraGame_Win64_DebugGame!AActor::ProcessEvent()
LyraGame_Win64_DebugGame!AGameModeBase::SpawnDefaultPawnAtTransform()
LyraGame_Win64_DebugGame!AGameModeBase::SpawnDefaultPawnFor_Implementation()
LyraGame_Win64_DebugGame!AGameModeBase::execSpawnDefaultPawnFor()
LyraGame_Win64_DebugGame!UFunction::Invoke()
LyraGame_Win64_DebugGame!UObject::ProcessEvent()
LyraGame_Win64_DebugGame!AActor::ProcessEvent()
LyraGame_Win64_DebugGame!AGameModeBase::RestartPlayerAtPlayerStart()
LyraGame_Win64_DebugGame!AGameModeBase::RestartPlayer()
LyraGame_Win64_DebugGame!ALyraGameMode::OnExperienceLoaded() [D:\UE\LyraStarterGame\Source\LyraGame\GameModes\LyraGameMode.cpp:322]
LyraGame_Win64_DebugGame!TBaseUObjectMethodDelegateInstance<0,ALyraGameMode,void __cdecl(ULyraExperienceDefinition const *),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [D:\Games\Game_01\UE_5.3\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:667]
LyraGame_Win64_DebugGame!TMulticastDelegateBase::Broadcast<IBaseDelegateInstance<void __cdecl(ULyraExperienceDefinition const *),FDefaultDelegateUserPolicy>,ULyraExperienceDefinition const *>() [D:\Games\Game_01\UE_5.3\Engine\Source\Runtime\Core\Public\Delegates\MulticastDelegateBase.h:254]
LyraGame_Win64_DebugGame!ULyraExperienceManagerComponent::OnExperienceFullLoadCompleted() [D:\UE\LyraStarterGame\Source\LyraGame\GameModes\LyraExperienceManagerComponent.cpp:351]
LyraGame_Win64_DebugGame!ULyraExperienceManagerComponent::OnGameFeaturePluginLoadComplete() [D:\UE\LyraStarterGame\Source\LyraGame\GameModes\LyraExperienceManagerComponent.cpp:287]
LyraGame_Win64_DebugGame!TBaseUObjectMethodDelegateInstance<0,ULyraExperienceManagerComponent,void __cdecl(UE::GameFeatures::FResult const &),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [D:\Games\Game_01\UE_5.3\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:667]
LyraGame_Win64_DebugGame!TDelegate<void __cdecl(UE::GameFeatures::FResult const & __ptr64),FDefaultDelegateUserPolicy>::ExecuteIfBound<void,0>()
LyraGame_Win64_DebugGame!UGameFeaturesSubsystem::ChangeGameFeatureTargetStateComplete()
LyraGame_Win64_DebugGame!TBaseUObjectMethodDelegateInstance<0,UGameFeaturesSubsystem,void __cdecl(UGameFeaturePluginStateMachine * __ptr64,UE::GameFeatures::FResult const & __ptr64),FDefaultDelegateUserPolicy,TDelegate<void __cdecl(UE::GameFeatures::FResult ()
LyraGame_Win64_DebugGame!FGameFeaturePluginState_Registering::UpdateState'::
2’::<lambda_1>::operator()()
LyraGame_Win64_DebugGame!UGameFeaturePluginStateMachine::UpdateStateMachine()
LyraGame_Win64_DebugGame!UGameFeaturePluginStateMachine::SetDestination()
LyraGame_Win64_DebugGame!UGameFeaturesSubsystem::ChangeGameFeatureDestination()
LyraGame_Win64_DebugGame!UGameFeaturesSubsystem::ChangeGameFeatureTargetState()
LyraGame_Win64_DebugGame!ULyraExperienceManagerComponent::OnExperienceLoadComplete() [D:\UE\LyraStarterGame\Source\LyraGame\GameModes\LyraExperienceManagerComponent.cpp:269]
LyraGame_Win64_DebugGame!TBaseUObjectMethodDelegateInstance<0,ULyraExperienceManagerComponent,void __cdecl(void),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [D:\Games\Game_01\UE_5.3\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:667]
LyraGame_Win64_DebugGame!FStreamableDelegateDelayHelper::Tick()
LyraGame_Win64_DebugGame!FTickableGameObject::TickObjects()
LyraGame_Win64_DebugGame!UGameEngine::Tick()
LyraGame_Win64_DebugGame!FEngineLoop::Tick()
LyraGame_Win64_DebugGame!GuardedMain()
LyraGame_Win64_DebugGame!GuardedMainWrapper()
LyraGame_Win64_DebugGame!LaunchWindowsStartup()
LyraGame_Win64_DebugGame!WinMain()
LyraGame_Win64_DebugGame!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll