What would be the best way to go about adding different abilities for different characters? Think of overwatch abilities but some of them will having stack effects like some abilities in League of Legends. For example if you get hit by the ability “Frost Nova” you will gain 1 stack of frostbite. What is the best way to make the hit player add the +1 stack?
Hey there @RedStoneTorchHD! Welcome to the community! Unreal actually has a framework made for Gameplay Ability Systems (GAS), though if you’re a newer developer it’s a bit harder to get started with.
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