Hi,
For some weird reason, AddMovementInput does not work with the gamepad (while it
works fine with the keyboard)
the whole pipeline gets executed
- I logged the “forward vector” values, they are the same if I use the keyboard or the gamepad
- I tried with bForce set to true
setup
yet my character don’t move at all with the gamepad
is there a bug or something specials about game pads ?
thanks for your help