Game Packaging Error on Clang++

Hi, I am using VS 2017 and I can package the game properly before, but after I switched my PC, I can’t package the project at all.

So I went on Googling stuff and it says I need to upgrade to Windows SDK 10 so I did, but then the Clang error occurred. I still can’t figure out why, nor I understand the needs of Clang to compile my game since I don’t have any of this error before.

UATHelper: Packaging (Android (ETC1)):     clang++.exe: error: linker command failed with exit code 1 (use -v to see invocation)
UATHelper: Packaging (Android (ETC1)): BUILD FAILED
PackagingResults: Error: linker command failed with exit code 1 (use -v to see invocation)
PackagingResults: Error: Unknown Error

It’s been a week already but I still have no luck finding any solutions on solving the Clang++ issues. I hope anyone here could point me in the right direction. Thanks!

Okey finally I managed to solved it. The culprit is the CodeWorks 1R8. So I changed to CodeWorks 1R7 and the project is packaged succesfully.