[GAME] OSHIYA! PUSH! Ludum Dare 34 game with dev timelapse

やった YATTA! We did it! PLAY NOW!](Game Jolt - Share your creations)

So after our entry last Jam, The Mammoth: A Cave Painting (17th overall, 6th mood), we decided this time around to go for the fun and humour categories. The Mammoth was a little bit on the sad side and we opted out of the humour category completely then. This time around we focused on the gameplay and tried to make it a light-hearted celebration of a certain aesthetic. Let us know what you think by playing OSHIYA! PUSH!

We re-used the crowd AI framework that was used to power the hunters in The Mammoth for the passengers in this game, and also pulled in a rhythm framework that we’ve created for another project. Everything else we did from scratch in the 3 days of the jam using Unreal Engine 4, with a team of 4 full-time developers plus our friend Almut Schwacke, who provided the audio. Check out this timelapse of development from , showing c++ coding and Blueprint and UMG scripting:

We’re starting to get into open development - the NDAs of AAA are a hard habit to break, but we’re trying - The Mammoth already available as an open source project if anyone’s interested in the codebase. Feel free to pass on any development questions you have to @anonymous_user_3e0dac6e](http://www…com/eyesiah) or ](http://www…com)!