So I am making a sidescrolling game and i have the level mostly done. I just need help with assigning an objective point where the player can reach and it will say they have completed the objective. And is it possible to have like a type of point system where you just have to touch a “coin” to add to your points, but the coin disappears after its touched? I’m pretty new to UE4 and any help is greatly appreciated!
Hi
Point system, make a Blueprint with your “Coin” and a Trigger Box, On begin Overlap, cast to your character add +1 to your “Points” and the destroy actor “Coin”.
Same thing for your end of level, you could have a 3D widget appear on screen or something like that.
Hi Nomo! Google “Unreal Engine Pickup tutorial” and there’s a ton to watch and learn how to do the Coin thing
and for the end of the level you will want a “Trigger Volume” and create an event for it (There’s a button) and in the event you can do your code to end the level, show whatever text you want, open the next level, etc…
Alright I’ll try it! Thanks for the help!
Thanks for the help. I’ll try it and report back to this thread.
So I have done the “Trigger Volume” set up where you get into the area you go to the next level, but how do I show a message that asks to proceed to the next level? I know how to create a menu and have already done so, but I dont know how to implement it in between levels.
You can use UMG and create a widget that has your text and a button that loads the next level or something, using the CreateWidget node to show it in the overlap event of the end game trigger volume
Does that make sense? I can take a picture of my end game blueprint where I do that if it would help (although it’s quite a wide series of nodes )
I tried to take as good a screenshot as I could - the third from the last thing is the CreateWidget for my “You Won” UMG and in the UMG it has a button to load the next level or quit - hope tha thelps
oh and this is in the Level Blueprint
Okay so i have simplified and changed it to my liking, but the UMG stays on the screen after it goes to the next level. How do i fix this to where it goes away after you click it?
Thanks for the help. I got it to work!
Good deal!