Game Not Using Player's Camera

I have a blueprint player that contains a camera attached to a spring arm.

The player is placed in the level. I have a custom game mode derived from the base game mode with no changes yet. I’ve set the default pawn class to my player class in both the project settings and the game mode. I’ve also set the game mode to my custom one in the project settings.

As far as I can tell, this setup is identical to the Stackobot tutorial, which I previously followed and which worked perfectly.

However, in my new game the camera does not switch to the player’s camera when the game starts. It remains in the position of the editor’s camera.

I’m assuming there’s some setting to assign the game’s primary or default camera, but I can’t find such a thing. Most of the info I’m reading states the game should just recognize the camera and switch to it automatically. It doesn’t.

Fixed. There is a setting in the character instance called “Auto Possess Player”.

Not exactly the easiest to find or most obviously named field. :roll_eyes:

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