We wanna test our game on mobile, but we got a weird issue. When we are trying to launch, the build proccess goes all fine, but the phone game hangs on the splashscreen. On the PC we get a constant ticking message saying “Waiting for server…” We also have a new CMD window, which does not take any input. Anyone has ever seen something like this before? Any idea how to fix it?
I could get it “a bit” working by disabling Firewall, and adding an empty C++ class to the project, and manually building Android Binaries from Visual Studio. However in this case the game hangs right after starting, saying that it cannot find the .uproject file (it’s in the default Documents/UnrealProjects/ folder.
That’s the problem. The logs are completely clear. Build success, deploy success. Run success. The game screen has one single error, which says that it cannot find the /././././MyGame.uproject file. I tap OK and it closes
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