Game not packing: PackagingResults: Error: Unknown Error

I’m trying to package my game but keep running into this error, I feel like I’ve tried everything. I’m using rider btw

DF5783D7E68BD0915331357DA_001_101_5;
MatTransl_3B7A55D3409170328211A060FC2E3BB1E263C720_BBD650804D314CE7A44ADF9BB4F3F5F9
LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction
LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction
LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging
LogMeshReduction: Display: No distributed automatic mesh merging module available
LogMeshMerging: No distributed automatic mesh merging module available
LogVirtualization: Display: VirtualizationSystem name found in ini file: None
LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
LogUObjectArray: 22203 objects as part of root set at end of initial load.
LogUObjectAllocator: 6109744 out of 0 bytes used by permanent object pool.
LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
LogLiveCoding: Display: Starting LiveCoding
LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development
LogLiveCoding: Display: First instance in process group “UE_TheUnknown_0x68396cfb”, spawning console
LogLiveCoding: Display: Waiting for server
LogSlate: Border
LogSlate: BreadcrumbButton
LogSlate: Brushes.Title
LogSlate: Default
LogSlate: Icons.Save
LogSlate: Icons.Toolbar.Settings
LogSlate: ListView
LogSlate: SoftwareCursor_CardinalCross
LogSlate: SoftwareCursor_Grab
LogSlate: TableView.DarkRow
LogSlate: TableView.Row
LogSlate: TreeView
LogLiveCoding: Display: Successfully initialized, removing startup thread
LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started…
LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 1.414 ms
LogInit: XR: Instanced Stereo Rendering is Disabled
LogInit: XR: MultiViewport is Disabled
LogInit: XR: Mobile Multiview is Disabled
LogTurnkeySupport: Turnkey Device: Win64@DESKTOP-MU71L0J: (Name=DESKTOP-MU71L0J, Type=Computer, Status=Valid, MinAllowed=10.0.18362.0, MaxAllowed=, Current=10.0.19045.0, Flags=“Device_InstallSoftwareValid”)
LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: C287BD07BA9B418D8000000000002100 | Instance: 9600EAF64C8E97B37CED25AE1EC03383 (DESKTOP-MU71L0J-21164).
LogAudio: Display: Registering Engine Module Parameter Interfaces…
LogMetasoundEngine: MetaSound Engine Initialized
LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
LogUdpMessaging: Display: Unicast socket bound to ‘0.0.0.0:62556’.
LogUdpMessaging: Display: Added local interface ‘10.91.76.146’ to multicast group ‘230.0.0.1:6666’
LogTcpMessaging: Initializing TcpMessaging bridge
LogPython: Using Python 3.11.8
LogPython: Display: No enabled plugins with python dependencies found, skipping
SourceControl: Revision control is disabled
SourceControl: Revision control is disabled
LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogOpenImageDenoise: OIDN starting up
LogCollectionManager: Loaded 0 collections in 0.000715 seconds
LogFileCache: Scanning file cache for directory ‘C:/Users/eyimofe/Documents/Unreal Projects/Year 2/TheUnknown/Saved/Collections/’ took 0.00s
LogFileCache: Scanning file cache for directory ‘C:/Users/eyimofe/Documents/Unreal Projects/Year 2/TheUnknown/Content/Developers/eyimofe/Collections/’ took 0.00s
LogFileCache: Scanning file cache for directory ‘C:/Users/eyimofe/Documents/Unreal Projects/Year 2/TheUnknown/Content/Collections/’ took 0.00s
LogStreaming: Warning: Failed to read file ‘…/…/…/Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png’ error.
LogSlate: Could not find file for Slate resource: …/…/…/Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png
LogStreaming: Warning: Failed to read file ‘…/…/…/Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png’ error.
LogSlate: Could not find file for Slate resource: …/…/…/Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png
LogStreaming: Warning: Failed to read file ‘…/…/…/Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png’ error.
LogSlate: Could not find file for Slate resource: …/…/…/Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png
LogEOSSDK: LogEOS: [Boot] EOSSDK Version 1.16.3-32303053 booting at 2025-02-12T00:40:13.701Z using C
LogEOSSDK: LogEOS: [Boot] EOSSDK Platform Properties [OS=Windows/10.0.19041.5072.64bit, ClientId=xyza7891REBVsEqSJRRNXmlS7EQHM459, ProductId=86f32f1151354e7cb39c12f8ab2c22a3, SandboxId=a01927f7421a4d4995673fe30ef46945, DeploymentId=a652a72ea1664dcab3a467891eea5f30, ProductName=TheUnknown, ProductVersion=++UE5+Release-5.4-CL-35576357, IsServer=false, Flags=DisableOverlay]
LogEOSSDK: LogEOSAnalytics: Start Session (User: …)
LogEOSSDK: LogEOSOverlay: Overlay will not load, because it was explicitly disabled when creating the platform
LogEOSSDK: LogEOSAntiCheat: [AntiCheatClient] Anti-cheat client not available. Verify that the game was started using the anti-cheat bootstrapper if you intend to use it.
LogEOSSDK: LogEOS: SetApplicationStatus - OldStatus: EOS_AS_Foreground, NewStatus: EOS_AS_Foreground, Current Time: 0001.01.01-00.00.00
LogEOSSDK: LogEOS: SetNetworkStatus - OldStatus: EOS_NS_Online, NewStatus: EOS_NS_Online
LogEOSSDK: LogEOS: Updating Platform SDK Config, Time: 0.000052
LogFab: Display: Logging in using persist
LogEngine: Initializing Engine…
LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.11.dll
LogWorldMetrics: [UWorldMetricsSubsystem::Initialize]
LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
LogInit: Texture streaming: Enabled
LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data. AppVersion = 5.4.4-35576357+++UE5+Release-5.4
LogAudio: Display: Initializing Audio Device Manager…
LogAudio: Display: Loading Default Audio Settings Objects…
LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
LogAudio: Display: AudioInfo: ‘OPUS’ Registered
LogAudio: Display: AudioInfo: ‘OGG’ Registered
LogAudio: Display: AudioInfo: ‘ADPCM’ Registered
LogAudio: Display: AudioInfo: ‘PCM’ Registered
LogAudio: Display: AudioInfo: ‘BINKA’ Registered
LogAudio: Display: AudioInfo: ‘RADA’ Registered
LogAudio: Display: Audio Device Manager Initialized
LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
LogAudioMixer: Display: Audio Mixer Platform Settings:
LogAudioMixer: Display: Sample Rate: 48000
LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
LogAudioMixer: Display: Number of buffers to queue: 1
LogAudioMixer: Display: Max Channels (voices): 32
LogAudioMixer: Display: Number of Async Source Workers: 4
LogAudio: Display: AudioDevice MaxSources: 32
LogAudio: Display: Audio Spatialization Plugin: None (built-in).
LogAudio: Display: Audio Reverb Plugin: None (built-in).
LogAudio: Display: Audio Occlusion Plugin: None (built-in).
LogAudioMixer: Display: Initializing audio mixer using platform API: ‘XAudio2’
LogAudioMixer: Display: Using Audio Hardware Device Headphones (High Definition Audio Device)
LogAudioMixer: Display: Initializing Sound Submixes…
LogAudioMixer: Display: Creating Master Submix ‘MasterSubmixDefault’
LogAudioMixer: Display: Creating Master Submix ‘MasterReverbSubmixDefault’
LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1
LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1
LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1
LogInit: FAudioDevice initialized with ID 1.
LogAudio: Display: Audio Device (ID: 1) registered with world ‘Untitled’.
LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1
LogCsvProfiler: Display: Metadata set : largeworldcoordinates=“1”
LogInit: Undo buffer set to 32 MB
LogInit: Transaction tracking system initialized
LogSourceControl: Display: Uncontrolled Changelist persistency file loaded C:/Users/eyimofe/Documents/Unreal Projects/Year 2/TheUnknown/Saved/SourceControl/UncontrolledChangelists.json
LocalizationService: Localization service is disabled
TimingProfiler: Initialize
TimingProfiler: OnSessionChanged
LoadingProfiler: Initialize
LoadingProfiler: OnSessionChanged
NetworkingProfiler: Initialize
NetworkingProfiler: OnSessionChanged
MemoryProfiler: Initialize
MemoryProfiler: OnSessionChanged
LogFileCache: Scanning file cache for directory ‘C:/Users/eyimofe/Documents/Unreal Projects/Year 2/TheUnknown/Content/’ took 0.03s
LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized.
LogAssetRegistry: Display: Triggering cache save on discovery complete
LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
SourceControl: Revision control is disabled
LogUnrealEdMisc: Loading editor; pre map load, took 47.632
Cmd: MAP LOAD FILE=“C:/Users/eyimofe/Documents/Unreal Projects/Year 2/TheUnknown/Content/FirstPerson/Maps/MainMenu.umap” TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4
LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogWorldMetrics: [UWorldMetricsSubsystem::Deinitialize]
LogWorldMetrics: [UWorldMetricsSubsystem::Clear]
LogAudio: Display: Audio Device unregistered from world ‘None’.
LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms
LogAudio: Display: Audio Device (ID: 1) registered with world ‘MainMenu’.
LogWorldMetrics: [UWorldMetricsSubsystem::Initialize]
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.094ms to complete.
LogUnrealEdMisc: Total Editor Startup Time, took 47.728
LogSlate: The tab “TopLeftModeTab” attempted to spawn in layout ‘LevelEditor_Layout_v1.8’ but failed for some reason. It will not be displayed.
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogPakFile: Initializing PakPlatformFile
LogPakFile: Display: Mounted Pak file ‘D:/Games/UE_5.4/FeaturePacks/StarterContent.upack’, mount point: ‘root:/’
LogPakFile: Initializing PakPlatformFile
LogPakFile: Display: Mounted Pak file ‘D:/Games/UE_5.4/FeaturePacks/TP_FirstPerson.upack’, mount point: ‘root:/’
LogPakFile: Initializing PakPlatformFile
LogPakFile: Display: Mounted Pak file ‘D:/Games/UE_5.4/FeaturePacks/TP_FirstPersonBP.upack’, mount point: ‘root:/’
LogPakFile: Initializing PakPlatformFile
LogPakFile: Display: Mounted Pak file ‘D:/Games/UE_5.4/FeaturePacks/TP_HandheldARBP.upack’, mount point: ‘root:/’
LogAssetRegistry: Display: Asset registry cache written as 23.4 MiB to C:/Users/eyimofe/Documents/Unreal Projects/Year 2/TheUnknown/Intermediate/CachedAssetRegistry_*.bin
LogPakFile: Initializing PakPlatformFile
LogPakFile: Display: Mounted Pak file ‘D:/Games/UE_5.4/FeaturePacks/TP_ThirdPerson.upack’, mount point: ‘root:/’
LogPakFile: Initializing PakPlatformFile
LogPakFile: Display: Mounted Pak file ‘D:/Games/UE_5.4/FeaturePacks/TP_ThirdPersonBP.upack’, mount point: ‘root:/’
LogPakFile: Initializing PakPlatformFile
LogPakFile: Display: Mounted Pak file ‘D:/Games/UE_5.4/FeaturePacks/TP_TopDown.upack’, mount point: ‘root:/’
LogPakFile: Initializing PakPlatformFile
LogPakFile: Display: Mounted Pak file ‘D:/Games/UE_5.4/FeaturePacks/TP_TopDownBP.upack’, mount point: ‘root:/’
LogPakFile: Initializing PakPlatformFile
LogPakFile: Display: Mounted Pak file ‘D:/Games/UE_5.4/FeaturePacks/TP_VehicleAdvBP.upack’, mount point: ‘root:/’
LogPakFile: Initializing PakPlatformFile
LogPakFile: Display: Mounted Pak file ‘D:/Games/UE_5.4/FeaturePacks/TP_VirtualRealityBP.upack’, mount point: ‘root:/’
LogSlate: Took 0.013783 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
LogSlate: Took 0.008208 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Italic.ttf’ (157K)
LogSlate: Took 0.011173 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/DroidSansMono.ttf’ (77K)
LogStall: Startup…
LogStall: Startup complete.
LogLoad: (Engine Initialization) Total time: 49.64 seconds
LogContentStreaming: Texture pool size now 1000 MB
LogCsvProfiler: Display: Metadata set : streamingpoolsizemb=“1000”
LogSlate: Took 0.000750 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Bold.ttf’ (160K)
LogPython: registering <class ‘ControlRigWorkflows.workflow_deformation_rig_preset.provider’>
Running Python start-up script ‘D:/Games/UE_5.4/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py’: 0.334400 secs
LogLiveCoding: Display: LiveCodingConsole Arguments: TheUnknownEditor Win64 Development
LogAssetRegistry: AssetRegistryGather time 3.9367s: AssetDataDiscovery 3.8977s, AssetDataGather 0.0107s, StoreResults 0.0283s.
NumCachedDirectories 0. NumUncachedDirectories 1968. NumCachedFiles 7848. NumUncachedFiles 0.
LogSourceControl: Uncontrolled asset enumeration started…
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000005 seconds (updated 0 objects)
LogD3D12RHI: Cannot end block when stack is empty
LogEOSSDK: LogEOS: SDK Config Platform Update Request Successful, Time: 7.526812
LogEOSSDK: LogEOSAnalytics: EOS SDK Analytics disabled for route [1].
LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 7.559221
LogEOSSDK: LogEOSAnalytics: Start Session (User: …)
LogEOSSDK: LogEOS: SDK Config Product Update Request Successful, Time: 7.875654
LogEOSSDK: LogEOS: SDK Config Data - Watermark: -143813463
LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 7.875654, Update Interval: 338.184143
LogEOSSDK: LogEOSAuth: UpdateUserAuthToken: User ClientId: xyz…459 AccountId: ada…482 Access[Expires: 2025.02.12-02.40.21 Remaining: 7200.41] Refresh[Expires: 2025-08-10T20:06:09.577Z Remaining: 15535548.58] State: Valid
LogEOSSDK: LogEOSAuth: UserAuthGenerated: Received FUserAuthToken
LogEOSSDK: LogEOSAuth: UserAuthGenerated: Login complete: EOS_Success
LogFab: Display: User logged in
LogFab: Display: User client id: xyza7891REBVsEqSJRRNXmlS7EQHM459
LogEOSSDK: Warning: LogEOS: Error response received from backend. ServiceName=[Friend], OperationName=[GetBlockList], Url=[], HttpStatus=[403], ErrorCode=[errors.com.epicgames.common.insufficient_scopes], NumericErrorCode=[1056], ErrorMessage=[Insufficient access scopes. Expected: [friends_list]], CorrId=[EOS-hgLBEgjsNUe-8acjk0qQ4A-4Tb6f2DOW0mOg8witTM2Qw]
LogDebuggerCommands: Repeating last play command: Selected Viewport
LogPlayLevel: PlayLevel: No blueprints needed recompiling
LogOnline: OSS: Created online subsystem instance for: NULL
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]
LogPlayLevel: Creating play world package: /Game/FirstPerson/Maps/UEDPIE_0_MainMenu
LogPlayLevel: PIE: StaticDuplicateObject took: (0.059566s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/FirstPerson/Maps/MainMenu.MainMenu to /Game/FirstPerson/Maps/UEDPIE_0_MainMenu.MainMenu (0.096407s)
LogUObjectHash: Compacting FUObjectHashTables data took 0.40ms
LogWorldMetrics: [UWorldMetricsSubsystem::Initialize]
LogPlayLevel: PIE: World Init took: (0.091381s)
LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True
LogAudioMixer: Display: Audio Mixer Platform Settings:
LogAudioMixer: Display: Sample Rate: 48000
LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
LogAudioMixer: Display: Number of buffers to queue: 1
LogAudioMixer: Display: Max Channels (voices): 32
LogAudioMixer: Display: Number of Async Source Workers: 4
LogAudio: Display: AudioDevice MaxSources: 32
LogAudio: Display: Audio Spatialization Plugin: None (built-in).
LogAudio: Display: Audio Reverb Plugin: None (built-in).
LogAudio: Display: Audio Occlusion Plugin: None (built-in).
LogAudioMixer: Display: Initializing audio mixer using platform API: ‘XAudio2’
LogAudioMixer: Display: Using Audio Hardware Device Headphones (High Definition Audio Device)
LogAudioMixer: Display: Initializing Sound Submixes…
LogAudioMixer: Display: Creating Master Submix ‘MasterSubmixDefault’
LogAudioMixer: Display: Creating Master Submix ‘MasterReverbSubmixDefault’
LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=2
LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=2
LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=2
LogInit: FAudioDevice initialized with ID 2.
LogAudio: Display: Audio Device (ID: 2) registered with world ‘MainMenu’.
LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2
LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 2
LogLoad: Game class is ‘MainMenuGameMode_C’
LogWorld: Bringing World /Game/FirstPerson/Maps/UEDPIE_0_MainMenu.MainMenu up for play (max tick rate 0) at 2025.02.12-00.40.23
LogWorld: Bringing up level for play took: 0.040602
LogOnline: OSS: Created online subsystem instance for: :Context_1
LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture → DoNotLock
LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently_IncludingInitialMouseDown → NoCapture
PIE: Server logged in
PIE: Play in editor total start time 2.517 seconds.
LogSourceControl: Uncontrolled asset enumeration finished in 6.152993 seconds (Found 7823 uncontrolled assets)
LogLevel: Warning: Failed to find streaming level object associated with ‘FirstPersonMap’
LogGlobalStatus: UEngine::Browse Started Browse: “/Game/FirstPerson/Maps/FirstPersonMap”
LogNet: Browse: /Game/FirstPerson/Maps/FirstPersonMap
LogLoad: LoadMap: /Game/FirstPerson/Maps/FirstPersonMap
LogWorld: BeginTearingDown for /Game/FirstPerson/Maps/UEDPIE_0_MainMenu
LogWorld: UWorld::CleanupWorld for MainMenu, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogWorldMetrics: [UWorldMetricsSubsystem::Deinitialize]
LogWorldMetrics: [UWorldMetricsSubsystem::Clear]
LogAudio: Display: Audio Device unregistered from world ‘None’.
LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms
LogAudio: Display: Audio Device (ID: 2) registered with world ‘FirstPersonMap’.
LogWorldMetrics: [UWorldMetricsSubsystem::Initialize]
LogWorldPartition: ULevel::OnLevelLoaded(FirstPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
LogWorldPartition: Display: WorldPartition initialize started…
LogWorldPartition: UWorldPartition::Initialize : World = /Game/FirstPerson/Maps/UEDPIE_0_FirstPersonMap.FirstPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0
LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
LogWorldPartition: Display: GenerateStreaming for ‘FirstPersonMap’ started…
LogStreaming: Display: FlushAsyncLoading(1): 212 QueuedPackages, 0 AsyncPackages
LogStreaming: Error: Couldn’t find file for package /Game/Fab/Chainlink_Fences__Mid-Poly_/chainlink_fences_mid_poly requested by async loading code. NameToLoad: /Game/Fab/Chainlink_Fences__Mid-Poly_/chainlink_fences_mid_poly
LogMaterial: Warning: [AssetLog] C:\Users\eyimofe\Documents\Unreal Projects\Year 2\TheUnknown\Content\Materials\M_Sharpen.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
SceneTexture expressions cannot be used in opaque materials except if used with the Single Layer Water shading model.
LogWorldPartition: Display: GenerateStreaming for ‘FirstPersonMap’ took 3.06 sec
LogContentBundle: [FirstPersonMap(Standalone)] Creating new container.
LogWorldPartition: Display: WorldPartition initialize took 3.27 sec
LogPlayLevel: PIE: World Init took: (3.318033s)
LogLoad: Game class is ‘BP_FirstPersonGameMode_C’
LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/Assets/Fence/chainlink_fences_mid_poly.chainlink_fences_mid_poly being ready before playing
LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/Redwood/Models/Trees/SM_Redwood_Medium_01.SM_Redwood_Medium_01 being ready before playing
LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/Redwood/Models/Plants/SM_Small_Plant_03_A.SM_Small_Plant_03_A being ready before playing
LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/Redwood/Models/Plants/SM_Grass_03.SM_Grass_03 being ready before playing
LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/Redwood/Models/Plants/SM_Grass_02.SM_Grass_02 being ready before playing
LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/Redwood/Models/Trees/SM_Redwood_Small_02.SM_Redwood_Small_02 being ready before playing
LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/Redwood/Models/Trees/SM_Redwood_Large_03.SM_Redwood_Large_03 being ready before playing
LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/Redwood/Models/Trees/SM_Redwood_Large_01.SM_Redwood_Large_01 being ready before playing
LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/Redwood/Models/Debris/SM_Debris_12.SM_Debris_12 being ready before playing
LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/Redwood/Models/Debris/SM_Rock_Small_01.SM_Rock_Small_01 being ready before playing
LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/Assets/Cabin/Log_Cabin.Log_Cabin being ready before playing
LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/Assets/Radio/Radio.Radio being ready before playing
LogStaticMesh: Display: Waiting on static mesh StaticMesh /Engine/EngineSky/SM_SkySphere.SM_SkySphere being ready before playing
LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/Assets/Syringe/Syringe.Syringe being ready before playing
LogWorld: Bringing World /Game/FirstPerson/Maps/UEDPIE_0_FirstPersonMap.FirstPersonMap up for play (max tick rate 0) at 2025.02.12-00.40.35
LogWorld: Bringing up level for play took: 0.610783
LogViewport: Display: Viewport MouseLockMode Changed, DoNotLock → LockOnCapture
LogViewport: Display: Viewport MouseCaptureMode Changed, NoCapture → CapturePermanently
LogLoad: Took 4.746041 seconds to LoadMap(/Game/FirstPerson/Maps/FirstPersonMap)
LogGlobalStatus: UEngine::LoadMap Load map complete /Game/FirstPerson/Maps/FirstPersonMap
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogWorld: BeginTearingDown for /Game/FirstPerson/Maps/UEDPIE_0_FirstPersonMap
LogWorld: UWorld::CleanupWorld for FirstPersonMap, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/FirstPerson/Maps/UEDPIE_0_FirstPersonMap.FirstPersonMap
LogContentBundle: [FirstPersonMap(Standalone)] Deleting container.
LogWorldMetrics: [UWorldMetricsSubsystem::Deinitialize]
LogWorldMetrics: [UWorldMetricsSubsystem::Clear]
LogPlayLevel: Display: Shutting down PIE online subsystems
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 2
LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2
LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2
LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms
LogPlayLevel: Display: Destroying online subsystem :Context_1
LogUObjectHash: Compacting FUObjectHashTables data took 0.39ms
LogTurnkeySupport: Selected target: TheUnknown
LogLauncherProfile: Unable to use promoted target - C:/Users/eyimofe/Documents/Unreal Projects/Year 2/TheUnknown/Binaries/Win64/TheUnknown-Win64-Shipping.target does not exist.
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““D:/Games/UE_5.4/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“C:/Users/eyimofe/Documents/Unreal Projects/Year 2/TheUnknown/TheUnknown.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=62725 -project=“C:/Users/eyimofe/Documents/Unreal Projects/Year 2/TheUnknown/TheUnknown.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/eyimofe/Documents/Unreal Projects/Year 2/TheUnknown/TheUnknown.uproject” -target=TheUnknown -unrealexe=“D:\Game
s\UE_5.4\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -installed -stage -archive -package -build -clean -pak -iostore -compressed -prereqs -archivedirectory=“C:/Users/eyimofe/Documents/Unreal Projects/Year 2/TheUnknown/The Unknown” -clientconfig=Shipping -nodebuginfo” -nocompile -nocompileuat ]
UATHelper: Packaging (Windows): Running AutomationTool…
UATHelper: Packaging (Windows): Using bundled DotNet SDK version: 6.0.302
UATHelper: Packaging (Windows): Starting AutomationTool…
UATHelper: Packaging (Windows): Parsing command line: -ScriptsForProject=“C:/Users/eyimofe/Documents/Unreal Projects/Year 2/TheUnknown/TheUnknown.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=62725 -project=“C:/Users/eyimofe/Documents/Unreal Projects/Year 2/TheUnknown/TheUnknown.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/eyimofe/Documents/Unreal Projects/Year 2/TheUnknown/TheUnknown.uproject” -target=TheUnknown -unrealexe=D:\Games\UE_5.4\Engine\Binaries\Win64\UnrealEditor-Cmd.exe -platform=W
in64 -installed -stage -archive -package -build -clean -pak -iostore -compressed -prereqs -archivedirectory=“C:/Users/eyimofe/Documents/Unreal Projects/Year 2/TheUnknown/The Unknown” -clientconfig=Shipping -nodebuginfo -nocompile -nocompileuat
UATHelper: Packaging (Windows): Initializing script modules…
UATHelper: Packaging (Windows): Total script module initialization time: 0.10 s.
UATHelper: Packaging (Windows): Using C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe
UATHelper: Packaging (Windows): Executing commands…
UATHelper: Packaging (Windows): Installed Sdk validity:
UATHelper: Packaging (Windows): Win64: (Status=Valid, MinAllowed_Sdk=10.0.18362.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.26100.0, Allowed_AutoSdk=10.0.19041.0, Current_AutoSdk=, Flags=“InstalledSdk_ValidVersionExists”)
UATHelper: Packaging (Windows): Scanning for envvar changes…
UATHelper: Packaging (Windows): … done!
UATHelper: Packaging (Windows): Cleaning Temp Paths…
UATHelper: Packaging (Windows): BUILD SUCCESSFUL
UATHelper: Packaging (Windows): Setting up ProjectParams for C:\Users\eyimofe\Documents\Unreal Projects\Year 2\TheUnknown\TheUnknown.uproject
UATHelper: Packaging (Windows): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows): Running: D:\Games\UE_5.4\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe “D:\Games\UE_5.4\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” TheUnknown Win64 Shipping -Project=“C:\Users\eyimofe\Documents\Unreal Projects\Year 2\TheUnknown\TheUnknown.uproject” -Clean -NoHotReload “C:\Users\eyimofe\Documents\Unreal Projects\Year 2\TheUnknown\TheUnknown.uproject” -NoUBTMakefiles -remoteini=“C:\Users\eyimofe\Documents\Unreal Projects\Year 2\TheUnknown” -skipdeploy -log=“C:\Users\eyimofe\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Game
s+UE_5.4\UBA-TheUnknown-Win64-Shipping.txt”
UATHelper: Packaging (Windows): Log file: C:\Users\eyimofe\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Games+UE_5.4\UBA-TheUnknown-Win64-Shipping.txt
UATHelper: Packaging (Windows): Cleaning TheUnknown binaries…
UATHelper: Packaging (Windows): Available x64 toolchains (1):
UATHelper: Packaging (Windows): * C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.43.34808
UATHelper: Packaging (Windows): (Family=14.43.34808, FamilyRank=5, Version=14.43.34808, Is64Bit=True, ReleaseChannel=Latest, Architecture=x64)
UATHelper: Packaging (Windows): Visual Studio 2022 compiler version 14.43.34808 is not a preferred version. Please use the latest preferred version 14.38.33130
UATHelper: Packaging (Windows): Took 3.09s to run dotnet.exe, ExitCode=0
UATHelper: Packaging (Windows): Running: D:\Games\UE_5.4\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe “D:\Games\UE_5.4\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” TheUnknown Win64 Shipping -Project=“C:\Users\eyimofe\Documents\Unreal Projects\Year 2\TheUnknown\TheUnknown.uproject” -Manifest=“C:\Users\eyimofe\Documents\Unreal Projects\Year 2\TheUnknown\Intermediate\Build\Manifest.xml” -remoteini=“C:\Users\eyimofe\Documents\Unreal Projects\Year 2\TheUnknown” -skipdeploy -log=“C:\Users\eyimofe\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Games+UE_5.4\UBA-T
heUnknown-Win64-Shipping_2.txt”
UATHelper: Packaging (Windows): Log file: C:\Users\eyimofe\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Games+UE_5.4\UBA-TheUnknown-Win64-Shipping_2.txt
UATHelper: Packaging (Windows): Creating makefile for TheUnknown (no existing makefile)
UATHelper: Packaging (Windows): Available x64 toolchains (1):
UATHelper: Packaging (Windows): * C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.43.34808
UATHelper: Packaging (Windows): (Family=14.43.34808, FamilyRank=5, Version=14.43.34808, Is64Bit=True, ReleaseChannel=Latest, Architecture=x64)
UATHelper: Packaging (Windows): Visual Studio 2022 compiler version 14.43.34808 is not a preferred version. Please use the latest preferred version 14.38.33130
UATHelper: Packaging (Windows): Available x64 toolchains (1):
UATHelper: Packaging (Windows): * C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.43.34808
UATHelper: Packaging (Windows): (Family=14.43.34808, FamilyRank=5, Version=14.43.34808, Is64Bit=True, ReleaseChannel=Latest, Architecture=x64)
UATHelper: Packaging (Windows): Visual Studio 2022 compiler version 14.43.34808 is not a preferred version. Please use the latest preferred version 14.38.33130
UATHelper: Packaging (Windows): Total execution time: 1.07 seconds
UATHelper: Packaging (Windows): Unable to instantiate module ‘UnrealEd’: Unable to instantiate UnrealEd module for non-editor targets.
UATHelper: Packaging (Windows): (referenced via Target → TheUnknown.Build.cs → UMGEditor.Build.cs → SequencerCore.Build.cs → CurveEditor.Build.cs → PropertyEditor.Build.cs → EditorConfig.Build.cs)
UATHelper: Packaging (Windows): Took 1.16s to run dotnet.exe, ExitCode=8
UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\eyimofe\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Games+UE_5.4\UBA-TheUnknown-Win64-Shipping_2.txt)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 7s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=8 (8)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Error
LogDerivedDataCache: C:/Users/eyimofe/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.000 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 0 files in 1 folders with total size 0 MiB.